
This is a fun ZBrush sculpture that I started during my ZBrushLive streams a few weeks ago. I decided to take the model a bit further to test some new workflows and I liked the final renders so here they are  By the way, the final renders are a bunch of passes with Photoshop Compositing.
![pablo-munoz-gomez-wilbert-final-mr.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/6834efbd23a87415300f130a_ezgif-3316663cc12302.webp)
![pablo-munoz-gomez-wilbert-clay.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/6834efdc1f1506c46d05944d_ezgif-31894a37cfa3c3.webp)
![pablo-munoz-gomez-textures-and-materials-sp.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/6834effb1e60ba6335baf2cd_ezgif-32e8ab7990ccbd.webp)
![pablo-munoz-gomez-wilbert-zbrush-sculpt.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/6834f020a22c547a3b4b1107_ezgif-3bfe37ad6d5b5d.webp)