
So I took the Ubatas Chyquy character concept and put it into a scene to create a full concept illustration that hopefully shows the design with a bit more context. The character was sculpted in ZBrush and textured in 3D Painter but the rest of the scene is all set up in Blender Cycles using a bunch of cool stuff including some megascan assets for the main parts of the environment. Hope you like it!
![pablo-munoz-gomez-scene.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c1e185f0f5b37d91e3e42_ezgif-1b631ae67f3ebb.webp)
![pablo-munoz-gomez-compositing-and-lighting.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c1e79bd9907f355dfd129_ezgif-1056c6b8cfcb64.webp)
A bit about the scene in 3D