Ubatas Chyquy concept scene

Ubatas Chyquy concept scene

Project Summary

So I took the Ubatas Chyquy character concept and put it into a scene to create a full concept illustration that hopefully shows the design with a bit more context. The character was sculpted in ZBrush and textured in 3D Painter but the rest of the scene is all set up in Blender Cycles using a bunch of cool stuff including some megascan assets for the main parts of the environment. Hope you like it!

Software used

Blender
ZBrush
Photoshop
Substance 3D Painter

Tags

#Digital 3D
#Concept Art
#Environmental Concept Art & Design
#Character Design
#robot
#concept
#illustration
#ancient
#artifact
#environment
#conceptart
#creature
#organic robot
#hard surface
#NoAI

Project Details

pablo-munoz-gomez-scene.gif [gif-to-webp output image]
Scene setup in Blender
pablo-munoz-gomez-compositing-and-lighting.gif [gif-to-webp output image]
Compositing process

A bit about the scene in 3D