
This was a really fun concept I did for my 3DSnippets monthly projects. The idea was mainly to push the stylisation and test a few things like the geometry for the hair which was done entirely in VR (using Gravity Sketch) and setting up custom smart materials for the skin in 3D Painter.
![pablo-munoz-gomez-sculpt.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682d6ae1a1f2c20a09e7786c_ezgif-735ed80ccbcf67.webp)
![pablo-munoz-gomez-scullpting-process.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682d6b49ca8676349863b12a_ezgif-70bb6dc7265a39.webp)
Textures on 3D Painter
![pablo-munoz-gomez-lighting.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682d6c6d558c29a1cf125b92_ezgif-7766617cc28ee7.webp)
![pablo-munoz-gomez-bg.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682d6c9f749fb197947265e9_ezgif-752d7a2d2664bd.webp)