
It has been a while since I did anything related to my 'Lost Creatures' series so here is a close encounter with one. This was a fun project for the 3DSnippets and I used it to learn and test the hair Blender geometry nodes applied to a full character. Aside from the base mesh which was done in ZBrush and the textures in Substance 3D Painter, the hair, grooming and render were done in Blender
![pablo-munoz-gomez-hairy-lost-creature-model.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c19f90787e1bed84b5542_ezgif-1481576aa5ed8a.webp)
![pablo-munoz-gomez-cool-wip.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c1a22952849e0d788cc75_ezgif-177159f4c214fc.webp)
![pablo-munoz-gomez-hairy-lost-creature-comp2-copy.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c1a7707440849215d16c1_ezgif-1bdc2b5f2054d9.webp)
![pablo-munoz-gomez-mesh.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/682c1a9d0df8da4b9edb0a87_ezgif-104d5f111b35aa.webp)