
Something new and different from my usual stuff, just to mix things up. Rought blocking and sculpting in ZBrush with custom rock brushes, render passes and lighting with Keyshot 8 Pro using volumetric material for the fog, and the rest is pretty much 'paint-over' and 'photo-bashing' in Photoshop.
![pablo-munoz-gomez-ground-work-ready-comp-night.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/683534c0a98d5db5f53eda7e_ezgif-691984b420ab2a.webp)
![pablo-munoz-gomez-ground-work-process.gif [gif-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/68353512add926684ef15ba2_ezgif-69537f8f26dbf7.webp)
![pablo-munoz-gomez-light-test.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/683535429f524e93c723c88f_ezgif-60b92381ba7fb0.webp)
![pablo-munoz-gomez-zbrush-rough-blocking.jpg [jpg-to-webp output image]](https://cdn.prod.website-files.com/67b696727c66c21277601420/6835356828f7b0a61822265d_ezgif-626e19cdb8d17b.webp)