Avirik

Avirik

Project Summary

Here’s the quick character concept I made for the free ZBrush Concept Spring workshop. I kept the tech side light and instead focused on strong forms, a clear silhouette, and a balanced mix of details and colour.

Software used

ZBrush
Marmoset Toolbag
Maverik Render
Photoshop
Substance 3D Painter

Tags

#Digital 3D
#Concept Art
#Creatures
#Character Design
#The Extra Mile
#Character art
#Concept
#sci-fi
#NoAI

Project Details

Here's a summary of the steps:1. Started from a single sphere in ZBrush2. Turned on Sculptris Pro and just pushed and pulled things around until the silhouette felt interesting and the proportions looked balanced3. Kept the tool kit simple – mainly Move, Standard, DamStandard and Inflate focusing on shape and attitude4. Did a quick polypaint pass to block in a rough colour palette5. Jumped into Substance 3D Painter and reused a couple of Smart Materials from my personal library (good reminder to keep building your own resources)6. Final lighting and render done with Marmoset Toolbag 5 and Maverick7. Added a bit of Photoshop compositing to wrap it all up

pablo-munoz-gomez-001.jpg [jpg-to-webp output image]
Basemesh, detail pass and polypaint
pablo-munoz-gomez-render-copy.gif [gif-to-webp output image]
quick summary of the process
pablo-munoz-gomez-002.jpg [jpg-to-webp output image]
closeup