Loop My Life
Loop my life,
This was an interesting and enjoyable experiment, the aim was to create an animated piece where looping was the key word of the concept. It was particularly interesting to try to communicate something, within a linear structure, making use of repetitive actions that aren't expected to do anything extraordinary but creating a pattern by replying the same action or movement or sequence over and over again.
I can get why loops are so important in limited animation or in things that involves industrialized mechanical process, but I use to think that loops were just and easy way out, like reusing frames to extent the length of a shot for example. So I did a bit of research and found heaps of great animations using loops, after watch some of them I tried to play them back again closing my eyes where I knew a loop was coming and surprisingly they didn't make to much sense.
So for this work i explored the use of loops, to create short pieces of animation that rather than just be a repetitive action they are a linking pieces that create a whole, and instead of having a short life within a story's timeline they can be use to conform a larger piece of animation that dictates the time and length of the whole piece.
I mentally associate the word LOOP with similar things like repetition, monotony and routine, so I decided to work with that concept in mind and make it about the daily routine. A series of individual, seemingly unrelated, set of actions that occur on a daily basis to create a unified answer to the question "what did you do today?". Just because if we isolate each individual action of each single day, like "brushing my teeth", and we place it one after the other, essentially what we get is a LOOP.

Now, technically there isn't much to say really, is a 2D animation drawn frame by frame like traditional animation but using digital paper and a wacom tablet. Each loop was animated in a separated layer so it was easy to compose them.

Because I was using perspective and characters moving around (increasing and decreasing size to fake that perspective) I did a bit o planing of how the character were going to move and in which direction so they do not "intersect" each other, and to avoid incongruent things like a small character (further from the camera) moves over a big character (closer to the camera) because it would brake the whole illusion.


Comentarios (0)